![dim3 dimblockx dim3 dimblockx](https://image.slidesharecdn.com/cuda-190708175022/95/cuda-12-638.jpg)
)Īn ambient setting is done from the segment menu. (Carpet, Poster, Ivy, and Cobweb, Decal.etc. These are kinds of the texture put on the wall and the floor, etc. In the ambient, there is the two of types the "wall" and "floor/ceiling".
![dim3 dimblockx dim3 dimblockx](https://i.stack.imgur.com/75dhjl.png)
and also texture Flipping.(Wall Segment Only) This reverses coordinates of the segment. Related section: Texture Setting - Map Importing (Height Map &Auto generate map ) If you worry about the dirty blur of the edge, you should collect each patterns of the similar color and brightness. If you set fixed size( size=1.0 etc.), you must check to "Lock Texture size" option. If this method is used, it isn't necessary to prepare ton of images.
![dim3 dimblockx dim3 dimblockx](http://jyywiki.cn/pages/ICS/2020/slides/img/rendering-pipeline.png)
More detailed explanation of Segment SettingīTW, Two or more patterns can be acquired from one texture.( low quality parts but many pattern necessity) "Segment Setting window" appears when Segments/Primitives is double-clicked at Editor. Texture: Segment Setting - Texture Size&Offset (0, ( currentFrame % 4 ) ) //To Texture Index 0,Frame 0-3 loop per a couple of seconds.ĭim3 can auto recognition to 3 of alpha types. The index can't be apply to another one.If two or more 2D animations pattern are planned, it is necessary to count frames by timer and adjust the timing.Only the texture at first LOAD as (multiple) texture(s) possible to changing.if "AutoAnimated" checkbox is apply with Animator, fill.change() DON'T WORK.Please refer to the following AudiTT.js script and Load to AudiTT's Model by Animator, Then look at Texture settings. 24bit PNG image files (Transparented background) and simple square model. Indexs & offset(Frames)This example use Animator. Of course, you should prepare the texture for number of changes. Moreover, 2D bill-board, itself animation for Side Scroller as like Mario Story.also can 2D animation of a part of the textures used for the model can be done.įor instance of easy, The expression of the face.In "Texture Settings", use Indexs & offset(Frames)Animation.In "Segment Settings", use Horizontal Texture-> Shift & Vertical Texture-> Shift : Scrolling Effect.In Map Editor, The segments of the walls & floors, ceilings are done animation.add ' Frame' and set ' Animation Wait' (unit: msec).Map Pattern can set pattern animation.Double click one of the segment of primitive and edit at Segment setting window.Portal > Select > floor ( or Two or more segments arbitrarily selected ).Method that apply to setting for multiple segments - All floors of portal are make translucent. "Combine Into Primitive" command is useful, These has the usages other than making the Object of the background. To set the tile of 50 floors, a seting window NEED NOT BE OPENED 50 TIMES. When you want all floors of portal are make translucent. Primitive is useful besides an original usage. Option +click Center point of Potal : Cut Sight pathĭrag on right-bottom point of Portal : Portal size changingĬombine Into Primitive & Brake Apart Primitive (Tips) Shift + Click Current select segment : UnselectĪrrow key : move up/down/right/left ( Move around X & Z direction)ĭrag on drop each Center point of Potal : Join Sight path Shift + Click another segment : Multiple SelectionĬtrl + Arrow key up/down : Z direction move ( Forward,Backward) Shift + Click current select segment : Unselect Space+ Drag : Move to Vertically/Horizontally Select to segment that you want to move for Segment/Primitive and. Modifed Key Operation dim3 Editor Split window mode (For instance "3D and Top down Edit" mode )